OpenPatch

Our Principles 🧭

We are always striving to improve the quality of assessment and training of competencies in computer science education and subjects like mathematics. These four principles guide everything we build.

Put the student first

Everything we do is for the student and must improve their learning. We are not there to judge students, we are not here to look at the students from above, we are here to propel them and inspire them to be a computer scientist.

Develop in the open

Do not be afraid of putting materials out in the open. Materials are never perfect, we as teachers always find stuff to improve, but keeping your materials for yourself is not a solution. We believe that only as a community we can develop the best experience for our students. So put your materials out there and share them with the computer science education community.

Be a guide, not an inspector

Why should a student not have access to every assessment or training material? Hiding material from students, because it could decrease the reliability of an assessment or because they would get too far ahead of everyone else, is something we do not believe in. Students should not be hindered by arbitrary borders. If we sparked their interest, we should endorse it and help them to move forward.

Digital tools can never replace a teacher

Even though we are developing digital tools which might seem to replace teachers like automated assessments, we believe that only a professionally trained teacher can create the right environment to foster the learning of students. Therefore, we see digital tools as something to help a teacher to do their job, but never to replace them. We also believe that the communication and the connection between a teacher and a student is one of the most important bits of education.

These principles are part of our branding guidelines, which also document our logos, colors and typography.

Principles

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